No Split Screen for Halo 5 Means More Money for Microsoft



So if you haven’t heard, Halo 5 is not going to have the ability to play split screen in any game modes. In a post at Halo Waypoint, Josh Holmes explains that this is because of the larger scale of play environments that Halo 5 will be providing. He goes on to describe how building split-screen functionality¬† would take the development teams’ focus from other parts of the game.


Halo games have supported split-screen functionality since Halo: Combat Evolved. It sort of makes sense that with advancements in video gaming technology that producing a game with split-screen might present far more of a challenge than it has in years past. But with a distrust this gamer has learned to have towards 343, and Microsofts’ increasingly brash decisions that favor money-making over their¬† consumers well being (take the Xbox One for example, that originally was only available with the Kinect until consumers freaked out) one can’t help but wonder: Is this simply a money-making scheme?


Granted with split-screen co-op sales might increase when your friends play over at your house and get hooked on the game, rushing off to buy a copy for themselves, but nowadays the Halo franchise is so well known, most fps gamers are probably already planning on playing it. Only now, families and friends will each be forced to buy their own copy first, as well as each individual being forced to play Halo 5 on a separate Xbox One, if they want to play with one another. This not only increases the number of Halo 5 copies sold, but puts pressure on consumers to purchase more Xbox Ones as well.


Sound off on what you think in the comments. Are your bells ringing at this news as well? Or am I just being suspicious and ignorant?


  2 comments for “No Split Screen for Halo 5 Means More Money for Microsoft

  1. Avatar
    August 8, 2015 at 11:07 am

    Is it frustrating? Yes, absolutely. I think that any long-term Halo fan would agree with you in that regard. However, is it a blatant attempt to potentially squeeze more money out of the franchise? That seems rather unlikely.

    Keep in mind that this is the same team (Bonnie Ross and friends) that has gone to great lengths to appease the dedicated fans who were understandably frustrated with the Halo MCC launch. If they were genuinely focused upon milking the Halo series for every penny, they wouldn’t have announced that all of the upcoming Halo 5 DLC would be free-of-charge to everyone. That was an admirable move, pleasantly unexpected, and will help avoid splitting the matchmaking population.

    Also, a lack of split-screen capabilities isn’t uncommon amongst high profile FPS games in recent years. Respawn’s freshman effort with Titanfall produced a record-setting number of Game Critics awards at E3 two years ago, along with a Metacritic score of 86 following its release. Last but not least, despite a Bungie pedigree even the beloved Destiny doesn’t have a split-screen option! ;-)

  2. Avatar
    July 28, 2015 at 10:20 pm

    Ok then. I understand ppl are getting mad at MS (whole xbone case) and generaly at todays business model, but i dont agree with this one. Halo not having local coop is a very bad thing, but i think you are really looking into it too much. Xbone has a weak hardware and this time, i do believe, given that H5 has much higher graphical fidelity and 60 FPS, it is not possible to render 2 screens at the same time without huge fps drops. That would not only make the xbone (and the H5) look bad but it would also very possibly (as Frankie mentioned) affected the gameplay in many more ways (bad shot registering, animation delays, etc). So again, it is shit to not have local coop, but i dont think its becouse MS wants to make more money.

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