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  • CHa0s wrote a new post 11 years, 1 month ago

    Halo Diehards Machinima - Medals Halo 4 should have had

    Did you know that Halo Diehards has dabbled in machinima? In this week’s #ThrowbackThursday we revisit the medals that Halo 4 should have had. Medals submissions from all over the Halo community, with game announcer voice-acting done by HaloFanForLife, body acting by EdieKaye and Yukon46 and medals graphics created by yours truly. Don’t forget to watch all Halo Diehards videos in High Def!

  • CHa0s wrote a new post 11 years, 1 month ago

    ThumbnailHalo Diehards launches it’s first podcast with episode 1 of Strat o Cast! Join EdieKaye, KogesKoges and me as we discuss our Halo 4 experience, what we’re looking forward to in Halo: The Master Chief Collection, […]

  • Halo Diehards recorded our first Podcast last night and it was a success! Unfortunately the awesome contributions of BigBadMike will not be included in this first podcast due to technical difficulties, which is a bummer, because he had a lot to offer the conversation, but I know if we stick with it we’ll get learning-curve bugs out of the way as…[Read more]

  • CHa0s wrote a new post 11 years, 1 month ago

    Master Chief Collection for Dummies weapon comparisons, Halo 2

    The following series of articles gives a recap and brings new players up to speed on the weapons, vehicles, abilities, and spawn systems and strategy in multiplayer of Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4. Due to the sheer volume of information, some subjects were chosen according to how much they vary from game to game, to better prepare the player.

    If you missed Prt 1 of Halo: The Master Chief Collection for Dummies – Halo Combat Evolved Weapons, you can find it here >>

    First a note to all you newbies out there: Halo 2 has dual-wielding. This means you can hold and fire two weapons at the same time. They don’t have to be the same two weapons, but only some weapons are dual-wieldable; you can’t dual-wield battle rifles, snipers or rockets, so don’t get too excited.

    Weapons that are dual-wielded are slightly less accurate and deal slightly less damage. You can’t throw grenades while dual-wielding, and if you melee you will drop your second weapon.

    These are weapons that can be dual-wielded in Halo 2:

    M6C magnum
    M7 SMG
    Brute plasma rifle (red)
    plasma pistol
    plasma rifle (blue, less powerful)
    Needler

    Strangely enough, the iconic assault rifle, that makes it’s appearance in Halo:CE cutscenes with Master Chief even when the player wasn’t using one, isn’t found in Halo 2.

    Master-Chief-Collection-for-Dummies_Halo-2_eliteElites made their first appearance in Halo 2, much to the frustration of many competitive players, who noticed immediately that their hitboxes weren’t the same as Spartans. Hit boxes are where you strike the enemy to get damage. The Battle Rifle, for example, can kill in three body shots and a headshot in Halo 2, but in Elites there is a space between the head and body where it looks like you’re shooting it in the head but the shot doesn’t count.

    Halo 2 uses hitscan, which means there is no “travel time” from when you fire your weapon to when it strikes the target; therefore, you do not have to lead your shots in Halo 2 by shooting in front of a running target.

    Something of note is in Halo 2 it is easy to do the “no weapon” glitch, even in multiplayer. This is used by gamers to create machinima, but if your friends don’t know about it you can play a trick on them, all you need is a plasma pistol and Oddball. The way to do it is you charge your plasma pistol as you approach the Oddball, picking it up while your weapon is charged. Quickly step back and release it. If you time it right, you’ll have empty hands and no reticule on your screen, but if you walk over any weapons Master Chief will do what he do and re-arm himself.

    See a list of weapons that are to be found in the Xbox version of Halo 2 matchmaking, and their specs below.
    Halo 2 UNSC Weapons
    The Master Chief Collection weapon comparison, Halo 2BR-55 Battle Rifle
    It might seem surprising to some, but the Battle Rifle made it’s first appearance in Halo 2, and was not seen in Halo:CE.

    Of note: along one side of this Battle Rifle are the Chinese symbols “猴王” which translates to “Monkey King”.

    Don’t miss the weapon reload glitches and more coming in the tips and tricks episodes of MCC for Dummies!

    Rounds to kill: 4
    Range: Medium to long
    Magazine: 36 rounds [12 bursts]
    Max. ammo: 144 rounds [4 magazines]
    Fire Mode: Semi-automatic, 3-round burst
    Accuracy: High
    Zoom: 2x

     

     
    M6C Magnum
    In Halo 2, the epic magnum was stripped of it’s glory, losing it’s scope and much of it’s power, but the ability to use it dual wield takes away some of the sting.

    Rounds to kill: 5
    Range: Close to long
    Magazine: 12 rounds
    Max. ammo: 60 rounds [5 magazines]
    Fire Mode: Semi-automatic, VERY fast
    Accuracy: Medium
    Zoom: none
    Dual-wieldable

     

     
    M90 Shotgun
    As always, a very effective close-range defense weapon with one shot kills. In Halo 2 the melee speed was increased and the bullet kill range decreased. Damage to vehicles was decreased as well.

    Rounds to kill: 1
    Range: Close to medium
    Magazine: 12 rounds
    Max. ammo: 48 rounds
    Fire Mode: Pump action
    Accuracy: High
    Zoom: none

     

     
    SMG
    Although the SMG has gnarly recoil, it works great close distance either dual wielded with another SMG or with a plasma rifle. It does not, however, have very good range.

    Range: Close
    Magazine: 60 rounds
    Max. ammo: 240 rounds [4 magazines]
    Fire Mode: Fully-automatic
    Accuracy: Moderate to low [distance and recoil dependent]
    Zoom: none
    Dual wieldable

     

     
    Sniper Rifle
    The main difference between the Halo 2 sniper and other Halo snipers is the magnetism when you swipe-snipe. Swipe-sniping results in a headshot more often than not, if you depress the trigger in the vicinity of the headshot. To swipe-snipe, simply move the reticule across someone’s head quickly as you depress the trigger.

    Of course “more often than not” means more often then not without the Halo 2 swipe-snipe magnetism. You still have to practice sniping to become a more accurate sniper.

    Rounds to kill: 1 headshot, 2 body shots
    Range: Long
    Magazine: 4 rounds
    Max. ammo: 16 rounds
    Fire Mode: Semi-automatic
    Accuracy: Extremely High
    Zoom: 5x/10x

     
    Master Chief Collection for Dummies - Rocket Launcher
    M41 Rocket Launcher
    The Halo 2 M41 SSR (Surface-to-surface Rocket) has a mean vehicle lock-on. Once you take out the enemies’ transports with this bad boy, you won’t want any other Halo Rocket Launcher. In Halo 2 the rockets were given a faster reload and melee, and you can see how much ammo you have when scoped in. On the downside, this weapon was stripped of some of it’s power for Halo 2.

    Rounds to kill: 1
    Range: Short to long
    Magazine: 2 rockets
    Max. ammo: 8 rockets
    Fire Mode: Semi-automatic
    Accuracy: Very high
    Zoom: 2x

     

    Check out these guys playing with the Halo 3 Rocket lock on in this quick video – – looks like fun!

     
    Halo 2 Rocket Tricks
    by OmfgIpod

     
    Fragmentation Grenades
    Starting in Halo 2, it was possible to shoot grenades out of the air. Like Halo:CE, the frag grenades in Halo 2 are consistent and predictable, bouncing off at the exact same angles when thrown accurately.

    No. to kill: 2
    Max. ammo: 4 grenades
    Kill radius: 5 metres
    Damage radius: 15 metres
    Explodes two seconds after first bounce

     

    H2 Covenant Weapons
    Plasma Pistol
    The charged plasma shot of a Halo 2 plasma pistol could chase a grunt down 50 feet of hallway and around the corner, completely removing his shields and rendering him harmless for the headshot. This weapon performs the same in Halo 2 multiplayer, allowing its wielder to easily take down the shields of anyone who’s unlucky enough to be locked on by it’s reticule.

    Once the enemy has no shields, they can easily be dispatched by a headshot from any variety of weapons, resulting in what is commonly known as the “noob-combo”.

    Range: Short to medium
    Max. ammo: 300 [charged shot takes 15%]
    Fire Mode: Semi-automatic, charged shot
    Accuracy: High
    Zoom: none
    Dual-wieldable

     

     
    Carbine
    This carbine works similarly to other Halo installations, with a 2x magnification and good range. As long as you work to keep the reticule steady, spamming the trigger on this semi-automatic results in a speedy death to your enemy. Most people do not like the Carbine. Most people don’t know how to use it.

    Shots to kill: 7
    Range: Medium to long
    Magazine: 36 rounds
    Max. ammo: 90 rounds [5 magazines]
    Fire Mode: Semi-automatic
    Accuracy: High
    Zoom: 2x

     

     
    Plasma Rifle
    The Halo 2 Plasma Rifle is a very powerful rifle and should not be passed up. It’s especially deadly dual wielded with any other weapon.

    Range: Short to medium
    Max. ammo: 400 bursts
    Fire Mode: Semi-automatic
    Accuracy: Moderate
    Zoom: none
    Dual-wieldable

     

     
    Master-Chief-Collection-for-Dummies_Halo-2_NeedlerNeedler
    Like the plasma pistol, the Halo 2 Needler got an upgrade and has a gnarly locking mechanism. It ruthlessly tracks down enemies not only across long distances, but around corners as well. The resulting explosion can do damage to the wielder and teammates if they’re too near.

    Rounds to kill: 7 needles causes explosion
    Range: Short to medium
    Magazine: 30 needles
    Max. ammo: 120 needles
    Fire Mode: Fully-automatic
    Zoom: None
    Dual-wieldable 

     

    Energy Sword
    In Halo 2 the energy sword has unlimited ammo in multiplayer. Unlike later games, once you’re locked on and your lunge starts, you will not change direction, although like later Halo matchmaking you can use the lunge to get up onto levels you wouldn’t be able to reach otherwise.

    When someone is coming at you with a sword, if you can side-step them and melee their sword arm, it is an instant kill.

    Strikes to kill: 1
    Range: Short
    Attack Mode: Melee or lock-on lunge
    Accuracy: High
    Zoom: none 

     

    Particle Beam Rifle
    This Covenant sniper rifle can fire 18 bursts with a maximum charge, but be careful because if you fire them in too quick of succession it will overheat.

    Shots to kill: 1 head or 2 body
    Range: Medium to long
    Max. ammo: 10 shots
    Fire Mode: Semi-automatic
    Accuracy: High
    Zoom: 2x 

     

    Master-Chief-Collection-for-Dummies_Halo-2_Brute-ShotBrute Shot
    The Covenant Brute Shot made it’s debut in Halo 2. The Brute Shot fires grenades that have significant splash damage and can be bounced around corners.

    Shots to kill: 2
    Range: Short to medium-long
    Magazine: 4 grenades
    Max. ammo: 18 grenades
    Fire Mode: Semi-automatic
    Accuracy: High
    Zoom: none 

     

    Sentinel Beam
    Also making it’s debut in Halo 2, the sentinel beam is nasty shock indeed. Headshots seem more effective with this weapon, which can be used to great effect to distract, harass, take down shields and take out unsuspecting enemies, but beware of overheating.

    Range: Medium to long
    Max. ammo: 100 battery units
    Fire Mode: Continuous
    Accuracy: High
    Zoom: none 

     

    Plasma Grenade
    Plasma grenades were used for grenade jumping in Halo 2 matchmaking, but only if you were host. If you weren’t host, you ran the risk of killing yourself with the blast.

    Because Halo 2 will be ran on servers in The Master Chief Collection, it’s up in the air whether or not we’ll be able to use them to grenade jump in matchmaking, but since 343 has announced that host glitches have inadvertently been removed even though they took every effort to include each of the Halo games in their entirety, the Halo 2 grenade jump was probably one that no longer functions.

    Max. ammo: 4 grenades
    Kill radius: 4 meters
    Damage radius: 12 meters
    Explodes three seconds from when it’s thrown 

     

    That’s all we have for you today on Halo 2 weapons in matchmaking, but just as a little added bonus, check out this Halo 2 weapon sounds comparison footage that came out a couple days ago from PAX Prime, of Halo 2 weapons in The Master Chief Collection. We’ll be able to switch on the fly as we can in Halo:CE, but it will be much faster, and dayum those weapons sound good!

     

     
    Halo 2: Weapon Sounds Comparison – Master Chief Collection [PAX Prime]
    by IGN

     

     

    What? I got something wrong, you say? Well lemmie know in the comments for gosh sakes so I can fix it!

     

    Sources: halo.wikia.com (various Halo 2 weapons), strategywiki.org (http://strategywiki.org/wiki/Halo_2/Weapons), halopedia.org (http://www.halopedia.org/dual_wielding)

  • Bacon Kevin Bacon

    • I favorited this. Weird we can post in the forums, or comment on a forum post in the activity thread? I’m scratching my head here. Forgot all about this stuff.

  • [quote=53797]Has the time been clarified yet?[/quote]

    No. I asked Koges to come to the thread today, but his profile says it’s been three days. I was hoping he and Mike would be active in the thread so I wouldn’t have to track them down every time I need to run something by them  :losingit:  It’s crunch time and I’m feeling the pressure.

    I hav…[Read more]

  • Edie, are you joining us this week? Does everyone have a way to record themselves, too? (I will be recording all of us and myself separately, everyone needs to record themselves separately for quality)

     

    I was hoping everyone would pipe in with a couple of subjects. Koges has suggested the following, which as we all know from the PGCR podcast,…[Read more]

  • CHa0s wrote a new post 11 years, 1 month ago

     

    Halo Diehards is launching a “Clip o’ the Week” in preparation for Destiny and Halo: The Master Chief Collection with this extended clip featuring Halo Diehards members ‘Hog team, Babe Ruthlessx0 and AddiCt3d 2CHa0s, and RandomBlackman grabbing Blue team’s flag – – and the humble Halo 4 chaingun Warthog.

    The Halo 4 Warthog may be made of cardboard, but that doesn’t mean it can’t do some damage.

    Submit clips for Halo Diehards’ “Clip o’ the Week” to AddiCt3d 2CHa0s on LIVE (the “0” is a zero), but remember: Halo Diehards members get first priority for clips. Not a member? Login and register easily with your YouTube, Twitter, Twitch, FaceBook – – even your LIVE account! — and more.

    Friends & Halo Diehards on Red Team:
    AddiCt3d 2CHa0s
    AimlessGohan
    Babe Ruthlessx0
    BlueStarNF
    Freyn AP Thyr
    RandomBLACKman

     

    ———————————————
    Video editing, writing, voice over: AddiCt3d 2CHa0s
    Neon Mech Intro & Extro by AddiCt3d 2CHa0s

    Music: “Ouroboros” Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/
    ———————————————
    ———————————————
    This video was created under Microsoft’s “Game Content Usage Rules” using assets from Halo 4, © Microsoft Corporation.
    http://www.xbox.com/en-GB/Community/Developer/Rules

  • Awesomesauce :D

  • CHa0s replied to the topic Pulse Grenades in the forum War Room 11 years, 1 month ago

    I haven’t used the pulse grenades in a long time, but I used to use them all the time to dissuade/control movement. Kept meaning to get back to it, but once you get in a rut… lol

  • [quote=53772]I will be out of town next Tuesday…. so I guess I will miss this first one.

    :angry:
    [/quote]

    So does this mean you’re setting up Skype for the next one?  :hi5:

  • [quote=53711]Why has nobody else earned a special name like Cha0s (Keymaster) ?

    Everyone else is a “participant” .. .. . . . …
    [/quote]

    Anyone around here who would like to take on more responsibilities, such as setting up and running something like this:

    Home

    Can surely earn the role of Moderator. There are only five, howev…[Read more]

  • CHa0s wrote a new post 11 years, 1 month ago

    #ThrowbackThursday – “A Brief History of Halo”
     

    A Brief History of Halo, backstory story

     

    Catch up with the Halo back story with Urban Reflex’s “A Brief History of Halo” series. Urban sums up the backstory in a clean, linear fashion, great for catching up on events leading up to Halo 4 before Halo: The Master Chief Collection hits!

    Prt 1 – A Brief History of Halo: Mantle

    Prt 2 – A Brief History of Halo: Mendicant

    Prt 3 – A Brief History of Halo: Reclaimers

    Prt 4 – A Brief History of Halo: Great Journey

    Prt 5 – A Brief History of Halo: Schism

     

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