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  • w0rm replied to the topic Halo 4 Updates in the forum General Discussion 12 years, 7 months ago

    Halo Bulletin 2.20.13

    Bulletin covers Majestic Maps, Majestic Playlists, Majestic reveals throughout the week and the Title Update. Here’s the TU stuff:

    Title Update… Update?

    The next Halo 4 Title Update is slated to go live sometime this week. While we’d love to give you the specific date and time you’ll be prompted to download this update, unfortunately we’re only given an ambiguous window in which it will release, not a hard date. So you’ll know as soon as we know… or something like that, anyway.

    While this update tackles a significant amount of bugs, glitches and issues we’re happy to soon call resolved, there’s more balancing to be done and more matters of contention to address, and we are actively working with the Halo 4 game team to investigate the feasibility of additional fixes. For now, here is a breakdown of what will be included in this particular title update.

    Gameplay

    • Reduced the range of the Boltshot’s damage scaling over distance. The previous effective range for 1-hit kills was around 20-25′. The range has been reduced to 15′.
    • Fixed an issue where modified loadouts were not being saved correctly.
    • Fixed an issue where attempting to sprint while crouching using “hold to crouch” would cause players to be unable to shoot for 1-1.5 seconds.
    • Fixed an issue where some players were not able to get into matches on new map/game variants after playlist updates.
    • Fixed a DLC-related Join-in-Progress issue that kicked players back to the title screen.
    • Fixed various issues regarding glitched Autosentry deployment.
    • Fixed an issue where one player per session was unable to stay scoped with the Flagnum.
    • Fixed an issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage.
    • Fixed an issue for players who had licensed content for the specialization offer, and had the free Map Pack content, but did not have the Map Pass or Map Pack license by displaying a new error message: “You have Map Pack content that requires a license. Please purchase the War Games Map Pass, purchase the Map Pack individually, or delete the Map Pack content from your console.”

    Vehicles

    • Fixed issues with friendly fire against vehicles. If FF is disabled, damage/EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.
    • Fixed an issue with where the Wraith secondary turret became disabled when shot with a Plasma Pistol. The feature has been updated to be consistent with previous Halo titles.
    • Fixed a Mantis functionality exploit that allowed pilots to survive planted grenades.

    Specific Game Modes

    • Friendly fire turned off in Flood to prevent exploits.
    • Fixed Flood character models to allow for Warthog and Mongoose use.
    • Fixed an inconsistency with King of the Hill deathcam.
    • Fixed an issue where the Grifball would get stuck in geometry and never respawn.
    • Fixed the issue for Extraction where players did not regain full control of their character for extended periods of time after interacting with a site.
    • Fixed multiple Extraction scoring issues, including an overtime fix that ensures that a victory will not be awarded to a team who is controlling the go-ahead extraction point when the game ends.

    Custom Games

    • Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
    • Fixed an issue on Shatter where players couldn’t start a custom Dominion game.
    • Fixed an issue where the Ordnance game options reset when scrolling up or down in custom games.
    • Fixed an issue where custom game descriptions did not appear in the “Settings” preview screen.
    • Fixed inconsistencies and bugs in the final death cam for custom games.

    Spartan Ops

    • Fixed an issue where the “Dedicated to Crimson” Achievement could not be unlocked.
    • Fixed an issue where players in Spartan Ops Episode 6 Mission 1 were able to look around before the vignette.

    Miscellaneous

    • Fixed a selection of issues where theater clips were missing map-specific audio, including ambient noise and announcer voice.
    • Fixed File Share preview images for films and map variants.
    • Fixed issues with in-game translations.
    • Fixed title screen camera clipping.
    • Fixed an issue with Forge pieces and the shadows they create.
    • Fixed aliasing split screen HUD issues.
    • Fixed an issue where some saved films of Forge games featured no Forge lighting.
    • Fixed incorrect “change description” text in File Browser.
    • Fixed assorted crashes.

    There are a lot of fixes in there. Compare that to Reach in which the only TU did not include any “fixes” but rather added bloom options, 3sk Magnum and nerfed AA’s.

    edit:
    Looks like weapons balancing fixes are coming later.

    http://www.neogaf.com/forum/showpost.php?p=48015355&postcount=1081” onclick=”window.open(this.href);return false;
    @David Ellis wrote:

    Eh, I picked that mission cause I love the beginning where you are launched out of the portal right into the middle of the enemies. Also, it would’ve been rude to stack it with only my missions. :)

    Regarding TU concerns about sandbox balancing, dun worry. We’ll have more info in the coming weeks. Unfortunately I really can’t say more than that right now.

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