corcoran117

  • [quote=53711]Why has nobody else earned a special name like Cha0s (Keymaster) ?

    Everyone else is a “participant” .. .. . . . …
    [/quote]

    Anyone around here who would like to take on more responsibilities, such as setting up and running something like this:

    Home

    Can surely earn the role of Moderator. There are only five, howev…[Read more]

  • CHa0s wrote a new post 11 years, 1 month ago

    #ThrowbackThursday – “A Brief History of Halo”
     

    A Brief History of Halo, backstory story

     

    Catch up with the Halo back story with Urban Reflex’s “A Brief History of Halo” series. Urban sums up the backstory in a clean, linear fashion, great for catching up on events leading up to Halo 4 before Halo: The Master Chief Collection hits!

    Prt 1 – A Brief History of Halo: Mantle

    Prt 2 – A Brief History of Halo: Mendicant

    Prt 3 – A Brief History of Halo: Reclaimers

    Prt 4 – A Brief History of Halo: Great Journey

    Prt 5 – A Brief History of Halo: Schism

     

  • CHa0s wrote a new post 11 years, 1 month ago

    Halo: The Master Chief Collection Combat Evolved Weapons comparisons banner
    The following series of articles gives a recap and brings new players up to speed on the weapons, vehicles, abilities, and spawn systems and strategy in multiplayer of Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4. Due to the sheer volume of information, some subjects were chosen according to how much they vary from game to game, to better prepare the player.

    Across the board, Halo weapons follow some general rules of similarity. For example, Covenant weapons as a general rule do not reload and are spent once you’ve used the ammo. For this reason, when you get the visual indicator to pick up another Covenant weapon that you are already holding, you should probably switch it out for a weapon with more ammo. Needlers are the exception.

    Automatic Covenant weapons will overheat and stop shooting if their fire is not controlled by the user and given breaks. UNSC automatic weapons, on the other hand, can be much more precise and the bullet spray more controlled if sharp, short bursts are used as well.

    Covenant weapons, being weapons of energy, take down shields faster. Once shields are down, UNSC weapons do a great job of finishing the enemy off.

    Both weapon classes have subtle and not so subtle nuances that make each weapon more effective if used just right. Of course there are plenty of Covenant and UNSC weapons that will finish the job just as it’s getting started, and here we hope to offer some tips and tricks on just which ones those are how to do that.

     
    Halo:CE Weapons
    Many of the weapons in Halo:CE are much more powerful than successive Halo installations, though they may take more skill to use due to less bullet magnetism. Bullet magnetism is assistance coded into the game that will actually pull your bullets into the enemy if you shoot close enough.

    Halo:CE was, and still is by many, considered the best competitive Halo, and the use of it’s far more lethal weaponry, resulting in faster killing times, could be one of the reasons why.

    At the time of Halo:CE’s release, the game was only available for multiplayer via LAN, where multiple Xbox consoles could be attached using ethernet cables, allowing gamers to play similar to the online custom Halo games of today.

    Following are some of the Halo:CE weapons that stand out as being significantly different in multiplayer gameplay than in other Halo versions.

    In Halo:CE, we weren’t able to use the energy sword yet, so it won’t be making an appearance in the standard matchmaking playlists in Halo: The Master Chief Collection.

    When firing weapons in the Halo:CE standard gametypes at long-distance targets, you must lead your shots. Whether this will be true when Halo: The Master Chief Collection hits will be interesting to see. 343 has said they went to great lengths to maintain the essence of the earlier Halo’s but that some things were changed inadvertently with better netcode and internet connections. It’s possible this is one of them.

     
    CE UNSC Weapons
    Halo Combat Evolved M98 Pistol, Master Chief CollectionM6D Pistol
    The go-to gun of Halo:CE, the pistol holds 120 rounds (12 in the clip) has automatic fire and similar to many fps sniper rifles, can zoom in twice. This weapon has a three-shot kill, five if they’re all body shots.
    The Halo:CE pistol can is a semi-automatic, but spamming it makes it far less accurate. It is better to line up and take one shot at a time.

    Rounds to kill: 3
    Range: Short to long
    Magazine: 12 rounds
    Max. ammo: 132 rounds
    Fire Mode: Fully-automatic
    Accuracy: High
    Zoom: 2x
    Reloads in about 1.8 seconds

     
    MA5B Assault Rifle
    The Halo:CE assault rifle is a staple starting weapon, and is good for close range, quickly losing accuracy at longer ranges. It fires 7.62 x 51mm armor-piercing rounds, which sounds good in theory, but in game provides low damage per hit.

    This rifle is more accurate at closer ranges and with controlled bursts against other Spartans, but seems to do higher damage to Banshees than other weapons.

    Rounds to kill: approximately 15
    Range: Short to medium
    Magazine: 60 rounds
    Max. ammo: 660 rounds
    Fire Mode: Fully-automatic
    Accuracy: Moderate to low, distance dependant
    Zoom: None
    Reloads in about 2.7 seconds

     
    Halo: Combat Evolved SRS99D S2AM SniperRifle, Master Chief Collection
    Sniper Rifle
    Like other Halo’s the 99C-S2 Antimatériel of Halo:CE can kill in one headshot or two body shots. In CE you don’t have to lead your shots with the sniper.

    Rounds to kill: 1 headshot/2 bodyshots
    Range: Medium to long
    Magazine: 4 rounds
    Max. ammo: 40 rounds on Xbox, 24 rounds on PC
    Fire Mode: Semi-automatic
    Accuracy: Extremely high
    Zoom: 10x
    Reloads in about 2.5 seconds, longer when empty

     
    M90 Shotgun
    The Halo:CE shotgun has crazy range. This thing is a beast. Each shot fires a burst of 15 pellets; however, it does only fire one round at a time before your Spartan has to reload another shell. Only effective at close range, but beastly on vehicles as well.

    Rounds to kill: 1
    Range: Close to medium
    Magazine: 12 rounds
    Max. ammo: 72 rounds
    Fire Mode: Pump action [Fully-automatic]
    Accuracy: high to low, distance dependent
    Zoom: None

     
    Rocket Launcher
    This weapon also has a 2x scope, allowing you to rocket-snipe your enemies from afar.

    Rounds to kill: 1
    Range: Short to long
    Magazine: 2
    Max. ammo: 10
    Fire Mode: Semi-automatic
    Accuracy: High
    Zoom: 2x
    Reload: Approx. 3 seconds

     
    Fragmentation Grenades
    In Halo:CE, the M9 HE-DP (High-Explosive Dual-Purpose) grenade was a very dependable thing. You can learn exactly where to throw this grenade, at what angle, and it will go to the exact same place every time, making for some great strategy and allowing you to better control maps, enemy spawns and movement, and get your kills.

    If your enemy does not have a shield, like all other Halo games, a frag grenade in the vicinity will be the kill.

    This weapon can also be used in Halo:CE for grenade jumps. If you have full shields, you can lob a frag grenade into a corner under where you want to jump, and time your jump so that it’s explosion launches you up and onto platforms you otherwise would not be able to reach.

    No. to kill: 2
    Max. ammo: 4 grenades
    Kill radius: 5 metres
    Damage radius: 15 metres
    Explodes 2 seconds after hitting ground, will not explode mid-air

     

    Here is a video by Paul Chinn showing the bullet magnetism in Halo:CE for UNSC weaponry, which is weaker than later installments of the series. As mentioned before, the Halo versions in The Master Chief Collection are expected to behave as each does originally, as much as possible.

     
    Halo CE Human Weapons Bullet Magnetism Test
    Paul Chinn

     

    CE Covenant Weapons
    Plasma Pistol
    This standard Covenant weapon has seen some performance tweaks across the board of Halo multiplayer gameplay, and the strength with which it tracks the enemy with a charged plasma shot varies from game to game.

    To charge a plasma pistol, hold the trigger until the indicator maxes out, then release it on a subject when your reticule shows red. This allows the charged plasma shot to lock on, but the gun can overheat if you hold that position for too long. The ball of plasma is slow and easy to sidestep.

    The plasma pistol has the fastest melee in Halo:CE. As with all the Halo games, in close range, you can spam the plasma pistol’s semi-automatic fire and usually finish off an enemy with a melee, provided you get enough shots in, but be conscious that in CE this pistol can overheat using single fire as well. In Halo Combat Evolved, the semi-automatic fire of the plasma pistol will stun your target.

    I could not find how many single shots it takes to kill with a plasma pistol in Halo:CE.

    Range: Short to medium
    Max. ammo: 100 [charged shot takes approx 10%]
    Fire Mode: Semi-automatic, charged shot
    Accuracy: High
    Zoom: none
    Reload: none

     

     

     

     
    Halo: Combat Evolved plasma pistols, Master Chief CollectionPlasma Rifle
    The plasma rifle on it’s own is pretty beastly at close-range, and quickly takes down an enemy’s shields. But be careful, this weapon overheats, and will begin to misfire when at around 10% battery life.

     

    Range: Short to medium
    Max. ammo: 200
    Fire Mode: Fully-automatic
    Accuracy: Moderate
    Zoom: none
    Reload: none

     
    Needler
    The needler in Halo:CE explodes when seven or more needles enter the object. It has the slowest melee, and does not have an impressionable tracking ability in this installation.

    Rounds to kill: 7
    Range: Short to medium
    Magazine: 20
    Max. ammo: 100 rounds
    Zoom: None
    Reloads in about 1.5 seconds

     

    Halo: Combat Evolved plasma grenade, Master Chief Collection
    Plasma Grenades
    Unlike later installations of Halo, the plasma grenade of Halo:CE is very sticky, and has a large blast radius. It won’t stick to the scenery, but it doesn’t bounce, either. It’s a favorite for grenade jumping, since you can more easily predict where it will stay when throwing it. But watch out for it’s blast radius, because too close and you’re a goner.

    Max. ammo: 4 grenades
    Kill radius: 4 meters
    Damage radius: 12 meters
    Explodes three seconds from when it’s thrown

     

     

    So there’s a bit of Halo:CE weaponry goodness for you to chew on. We’ll see you next week with Prt 2 of The Master Chief Collection for Dummies: Halo 2 Weapons. Until then, here’s another video, this one by MasterGameLord showing all the weapons of Halo:CE, how they fire and reload. (Editor’s note: Sniper zoom is 10x, not 8x as stated in video)

     
    Halo Combat Evolved Weapons
    MasterGameLord

     

     

     

    Prt 2 is out! You can get it here >>

     

    What? I missed something?! Well be sure and let me know ;D

    Sources: halo.wikia.com (http://halo.wikia.com/wiki/Halo:_Combat_Evolved), strategywiki.org (http://strategywiki.org/wiki/Halo:_Combat_Evolved/Weapons)

    • Nice job CHa0s!

    • OK, I didn’t know what the point of the first video was because I hadn’t heard the phrase “bullet magnetism” before. Perhaps add a brief description of what it is, and if it is stronger or weaker in CE than in other halo versions.

    • Thanks! :)

      Ah, yes, and thanks for the feedback, Kkrull! I did have that Halo:CE had “less magnetism” in the intro, but I was assuming people knew what that meant. It is difficult to write an article that can appeal to everyone: I didn’t want to put so much newb stuff in there it chased off more serious players, but that’s definitely a good one to clarify! I’ve changed the sentence as you’ve suggested.

  • So it looks like Koges’ best days were Tuesday and Thursday, and Edie’ not best day is Thursday, so let’s shoot for Tuesdays!

    Next Tuesday we’re going to do the first podcast. We will be meeting up on Skype around 7 or 8 I *think* Central (will clarify soon). I’ll pm anyone who thinks they might show up a general  outline of the ‘cast.

    It will b…[Read more]

  • Anybody who has had trouble posting or accessing your profile from before the forum conversion, if you had a space in your name, the issue should be fixed.

    If ANYONE EVAR has an issue using the forums, and you cannot post it up in this thread, PLEASE contact me via email, Twitter (@HaloDiehards) or on LIVE (AddiCt3d 2CHa0s << the “0” is a zero)…[Read more]

  • CHa0s posted an update 11 years, 1 month ago

    This is an update. You can set it in your profile. What’s new, HD? :D

  • Howdy peeplez. And Yukon: cuz I’m speshul  :durhurr:

  • I know where Ronin keeps his passwords…

  • How to Skype
    1. Google “Skype”

    2. Click on the Official Skype page (probably Skype.com)

    3. Download Skype install, click to install

    4. Open Skype

    5. Log in with your FaceBook or make an acct

    6. Click “Contacts” > Add Contact in upper left, add AddiCt3d (will tell you Skype name)

    7. Accept Skype call by clicking popup when Addict3d c…[Read more]

  • I thought I shared this already, but I did a search and couldn’t find it. Oh well, if you’ve seen it before, it can’t hurt to see it again ;)

    It brings me joys.

     
    What if animals were round

  • Anybody else having your own posts showing up in notifications? It’s only been happening since I changed my name from AddiCt3d 2CHa0s to CHa0s…

  • CHa0s wrote a new post 11 years, 1 month ago

    Thumbnail 

     

    We’re no strangers to Halo 4 glitches, and War Games continues to surprise. See why 2old2play members Aurora Midnight and McDad were confuzzled playing Capture the Flag in Action Sack, in […]

  • @Yukon46 and @EdieKaye you guys gonna tell me what days and times would work for you? Let me know your BEST/favorite days/times and then the times you can make it.

  • [quote=53651]I will commit to running Friday Nights if you want me to do it Chaos !? And I am sure I will put forth even more effort (creations) in the future (MCC!) or with added participants I could find the need. :) I would also like to add something to Friday Nights….. If people wanna play in our Friday Night room, they need to be a p…[Read more]

  • Ok, made a Pinterest and there’s an image on there from the site! Just found one, but hey, I aint complainin’. Got some questions:

    * How to I pin content from my site? Do I need a Pinterest share button here to do that?

    * Should I have a Halo Diehards board, or just a Halo board and mix other Halo stuff in there?

    * Should I just have a Halo…[Read more]

  • [quote=53590]

    I guess there’s the issue right there: If I can do many things well, and I’m easily distracted, how do I choose a focus?

    What are your interests? Do you want to go beyond halo? I think that you can explore a variety of things so long as it fits under the concept of the website as a whole. A halo site may not do so well at dis…[Read more]

  • [quote=53587]The only computer we have in our home is my wife’s iMac that she uses for her graphic design work. I use the computer too, but I’m not familiar with what kind of stuff is on it. I know it has some kind of program called “studio” or something. No big deal. You probably need people that are a little more computer savy…lol [/quote]…[Read more]

  • Load More
Skip to toolbar