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Pulse Grenades
April 5, 2013
4:14 am
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CHa0s

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I do this all the time, but never thought to make a video of it. These guys have, so here it be.

April 5, 2013
12:19 pm
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Darth Tabasco

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April 8, 2014
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I like using the Pulse nade, but I’ve never thought to try it in these types of CQC encounters. Good info!

I did get a double kill on a hog the other night with a pulse. The hog was already a little weak, so I EMP’d it with my PP then chucked a Pulse. The nade actually landed on the roof of the hog, between the turret and the driver, then exploded giving me the double – it was pretty crazy, I should have capped it…lol

August 29, 2014
1:47 pm
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LateMinotaur051
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October 3, 2013
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Tactical Package: Grenadier
Support Upgrade: Explosives

The above abilities allow you to carry more and make them more powerful. Great for CQC as shown in the video, but they are somewhat weak for vehicles (unless used as Darth suggested).

Seems most players disrespect pulse grenades – by trying to walk/run through them.  Used right, they change minds.  I tend to vary the grenades I carry, but the above abilities are what I currently use with the hologram.

August 29, 2014
4:34 pm
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CHa0s

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I haven’t used the pulse grenades in a long time, but I used to use them all the time to dissuade/control movement. Kept meaning to get back to it, but once you get in a rut… lol

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