Halo Diehards is launching a “Clip o’ the Week” in preparation for Destiny and Halo: The Master Chief Collection with this extended clip featuring Halo Diehards members ‘Hog team, Babe Ruthlessx0 and AddiCt3d 2CHa0s, and RandomBlackman grabbing Blue team’s flag – - and the humble Halo 4 chaingun Warthog.
The Halo 4 Warthog may be made of cardboard, but that doesn’t mean it can’t do some damage.
Submit clips for Halo Diehards’ “Clip o’ the Week” to AddiCt3d 2CHa0s on LIVE (the “0″ is a zero), but remember: Halo Diehards members get first priority for clips. Not a member? Login and register easily with your YouTube, Twitter, Twitch, FaceBook – - even your LIVE account! — and more.
Friends & Halo Diehards on Red Team:
Freyn AP Thyr
——————————————— Video editing, writing, voice over: AddiCt3d 2CHa0s Neon Mech Intro & Extro by AddiCt3d 2CHa0s
Catch up with the Halo back story with Urban Reflex’s “A Brief History of Halo” series. Urban sums up the backstory in a clean, linear fashion, great for catching up on events leading up to Halo 4 before Halo: The Master Chief Collection hits!
The following series of articles gives a recap and brings new players up to speed on the weapons, vehicles, abilities, and spawn systems and strategy in multiplayer of Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4. Due to the sheer volume of information, some subjects were chosen according to how much they vary from game to game, to better prepare the player.
Across the board, Halo weapons follow some general rules of similarity. For example, Covenant weapons as a general rule do not reload and are spent once you’ve used the ammo. For this reason, when you get the visual indicator to pick up another Covenant weapon that you are already holding, you should probably switch it out for a weapon with more ammo. Needlers are the exception.
Automatic Covenant weapons will overheat and stop shooting if their fire is not controlled by the user and given breaks. UNSC automatic weapons, on the other hand, can be much more precise and the bullet spray more controlled if sharp, short bursts are used as well.
Covenant weapons, being weapons of energy, take down shields faster. Once shields are down, UNSC weapons do a great job of finishing the enemy off.
Both weapon classes have subtle and not so subtle nuances that make each weapon more effective if used just right. Of course there are plenty of Covenant and UNSC weapons that will finish the job just as it’s getting started, and here we hope to offer some tips and tricks on just which ones those are how to do that.
Many of the weapons in Halo:CE are much more powerful than successive Halo installations, though they may take more skill to use due to less bullet magnetism. Bullet magnetism is assistance coded into the game that will actually pull your bullets into the enemy if you shoot close enough.
Halo:CE was, and still is by many, considered the best competitive Halo, and the use of it’s far more lethal weaponry, resulting in faster killing times, could be one of the reasons why.
At the time of Halo:CE’s release, the game was only available for multiplayer via LAN, where multiple Xbox consoles could be attached using ethernet cables, allowing gamers to play similar to the online custom Halo games of today.
Following are some of the Halo:CE weapons that stand out as being significantly different in multiplayer gameplay than in other Halo versions.
In Halo:CE, we weren’t able to use the energy sword yet, so it won’t be making an appearance in the standard matchmaking playlists in Halo: The Master Chief Collection.
When firing weapons in the Halo:CE standard gametypes at long-distance targets, you must lead your shots. Whether this will be true when Halo: The Master Chief Collection hits will be interesting to see. 343 has said they went to great lengths to maintain the essence of the earlier Halo’s but that some things were changed inadvertently with better netcode and internet connections. It’s possible this is one of them.
CE UNSC Weapons
The go-to gun of Halo:CE, the pistol holds 120 rounds (12 in the clip) has automatic fire and similar to many fps sniper rifles, can zoom in twice. This weapon has a three-shot kill, five if they’re all body shots.
The Halo:CE pistol can is a semi-automatic, but spamming it makes it far less accurate. It is better to line up and take one shot at a time.
Clip size: 12 rounds
Max. ammo: 120 rounds
Reloads in about 1.8 seconds
MA5B Assault Rifle
The Halo:CE assault rifle is a staple starting weapon, and is good for close range, quickly losing accuracy at longer ranges. It fires 7.62 x 51mm armor-piercing rounds, which sounds good in theory, but in game provides low damage per hit.
Seems to do higher damage to Banshees than other weapons.
Clip size: 60 rounds
Max. ammo: 600 rounds
Reloads in about 2.7 seconds
Like other Halo’s the 99C-S2 Antimatériel of Halo:CE can kill in one headshot or two body shots. In CE you don’t have to lead your shots with the sniper.
Carries four bullets per clip.
Clip size: 4 rounds
Max. ammo: 40 rounds on Xbox, 24 rounds on PC
Reloads in about 2.5 seconds, takes a little longer if empty
The Halo:CE shotgun has crazy range. This thing is a beast. Each shot fires a burst of 15 pellets; however, it does only fire one round at a time before your Spartan has to reload another shell. Only effective at close range.
This weapon also has a 2x scope, allowing you to rocket-snipe your enemies from afar.
Clip size: 2 rounds
Max. ammo: 8 rounds
Reloads in about 3 seconds
In Halo:CE, the M9 HE-DP grenade was a very dependable thing. You can learn exactly where to throw this grenade, at what angle, and it will go to the exact same place every time, making for some great strategy and allowing you to better control maps, enemy spawns and movement, and get your kills.
If your enemy does not have a shield, like all other Halo games, a frag grenade in the vicinity will be the kill.
This weapon can also be used in Halo:CE for grenade jumps. If you have full shields, you can lob a frag grenade into a corner under where you want to jump, and time your jump so that it’s explosion launches you up and onto platforms you otherwise would not be able to reach.
Max. ammo: 4 grenades
Kill radius: 5 metres
Damage radius: 15 metres
Explodes two seconds after first bounce
Here is a video by Paul Chinn showing the bullet magnetism in Halo:CE for UNSC weaponry, which is weaker than later installments of the series. As mentioned before, the Halo versions in The Master Chief Collection are expected to behave as they did in their prime.
Halo CE Human Weapons Bullet Magnetism Test
CE Covenant Weapons
This standard Covenant weapon has seen some performance tweaks across the board of Halo multiplayer gameplay, and the strength with which it tracks the enemy with a charged plasma shot varies from game to game. In Halo:CE the charged plasma pistol tracks enemies and vehicles fairly well, but the weapons tracking was made stronger in later installations then stripped again of this magnetism, bringing it closer to it’s original functionality.
To charge a plasma pistol, hold the trigger until the indicator maxes out, then release it on a subject when your reticule shows red. This allows the charged plasma shot to lock on, but the gun can overheat if you hold that position for too long. The ball of plasma is slow and easy to sidestep.
The plasma pistol has the fastest melee in Halo:CE. As with all the Halo games, in close range, you can spam the plasma pistol’s semi-automatic fire and usually finish off an enemy with a melee, provided you get enough shots in, but be conscious that in CE this pistol can overheat using single fire as well.
The plasma rifle on it’s own is pretty beastly at close-range, and quickly takes down an enemy’s shields.
The needler in Halo:CE explodes when seven or more needles enter the object. It has the slowest melee, and does not have an impressionable tracking ability in this installation.
Clip size: 20 rounds
Max. ammo: 80 rounds
Reloads in about 1.5 seconds
Unlike later installations of Halo, the plasma grenade of Halo:CE is very sticky, and has a large blast radius. It won’t stick to the scenery, but it doesn’t bounce, either. It’s a favorite for grenade jumping, since you can more easily predict where it will stay when throwing it. But watch out for it’s blast radius, because too close and you’re a goner.
Max. ammo: 4 grenades
Kill radius: 4 meters
Damage radius: 12 meters
Explodes three seconds from when it’s thrown
So there’s a bit of Halo:CE weaponry goodness for you to chew on. We’ll see you next week with Prt 2 of The Master Chief Collection for Dummies: Halo 2 Weapons. Until then, here’s another video, this one by MasterGameLord showing all the weapons of Halo:CE, how they fire and reload. (Editor’s note: Sniper zoom is 10x, not 8x as stated in video)
Halo Combat Evolved Weapons
What? I missed something?! Well be sure and let me know ;D
We’re no strangers to Halo 4 glitches, and War Games continues to surprise. See why 2old2play members Aurora Midnight and McDad were confuzzled playing Capture the Flag in Action Sack, in this post-blackscreen mayhem. It seriously took no small amount of time on my part to figure out what the heck!
HD Short: We’re in Our Base Taking Your Flag [Halo 4 Glitch]
See a strange Halo 4 glitch or have something awesome happen in Halo 4? Come tell me about it in the Halo Diehards Forums and your clip could be the next HD Short!
——————————————— Video editing, writing, voice over: AddiCt3d 2CHa0s Neon Mech Intro & Extro by AddiCt3d 2CHa0s
A video has been released for Halo 5: Guardians, which starts for gamers this December 29th, 2014 as a beta. The beta will be available through Halo: The Master Chief Collection.
According to the video, included in the Halo 5: Guardians beta are seven maps with three game modes, eleven sandbox weapons and seven armor sets with customizations. Like Halo games of old, Spartans will start off on equal ground with “fair starts”, where everyone has the same loadouts.
Gamers will also be able to unlock and keep elements of the game, bringing them into Guardians when it’s released.
Watch the video, and see some of the Halo 5: Guardians beta maps in all their glory.
Damn you 343 for making me get excited about Halo all over again, damn you.
Halo: The Master Chief Collection releases November 11th, 2014. In a few measly months, gamers will have the chance to see what Halo: Combat Evolved, Halo 2 and Halo 3 was meant to look like by the artists who worked hard to create the visuals, since the original Xbox and Xbox 360 were not equipped to fully display the code that was written for them.
The Master Chief Collection will be released on the Xbox One only, and the buzz is getting louder in the diehard Halo community as people remember what it was like to compete in and watch tourneys of truly well-balanced, competitive shooters.
Leagues are being set up across the globe in anticipation, requiring vast amounts of man hours and resources to accomplish, in order to give the people what they have been craving for so many years: The active return of Halo to eSports.
So I’m playing the Destiny beta, when one of my gaming buddies, Mace Windex, sends a message asking how I like it. Part of my reply includes how I’m not too impressed with the graphics.
The reason why we’re messaging instead of discussing it in a party, is he’s recently moved from the Xbox 360 to the Xbox One. Immediately I began receiving messages about how incredible the graphics were on the Xbone. Yes, I was jealous. Not only had I lost one of the few gaming buddies I had playing Battlefield 4, but now he was gaming in lobbies of 32 (holy cow, I still can’t believe it!) – - 32 people in a game, whilst I was still stuck with the measly 16.
But back to Destiny. When I told Mace how I wasn’t happy with the graphics, his reply was that they were “amazing” on the Xbox One. It’s eaten away at me for a couple days, and finally after bitching about the graphics for two days I had to go find a comparison video.
Fred Wood has done a great job showing exactly what the difference is in this side-by-side comparison. I have to admit, I wasn’t expecting there to be this big of a difference. Like Battlefield 4, it’s like a film is lifted off the screen when the video is played on the Xbone. Tons of detail appears that is fuzzy on the Xbox 360 and the contrast is all that I would hope for it to be (one of my biggest gripes was the lack of contrast). Plants and tarps move more naturally, and things have a much more detailed texture.
I can’t help wondering if they’re doing it on purpose. I mean, if I were a company that wanted people to buy my next product, would I put effort into making the old one look as good as it could? No, no I wouldn’t. Well, not if I was a soul-sucking, money grubbing bastard.
Is it worth the cost of the Xbone to have next-gen graphics? Only you can decide, but this vid makes a convincing argument.
So, the new Halo 2: Anniversary Cinematic Trailer came out today, and I just watched it. A lot of things went through my mind and emotions as the trailer played.
First, I began to reminisce of my journeys through the campaigns, the awe I had at the Halo story and the artistry and the all-immersive experience of it. I remembered thinking, “Why do the cutscenes look soooo bad, when there are CGA movies out that are so badass?”.
As I watched Chief strangling the Prophet in the trailer (hey, you know that’s what you really wanted, too), I realized one thing: I really, REALLY want to own and play the Master Chief Collection!!
I miss the things that made me love the game and franchise, and I could imagine reliving them… better. But will they really be better? And is it worth a whopping $400-$500 (the purchase of the Xbone) to find out?
These are questions I must work out in my own time, especially as I realize that the same drive that makes me want MCC, that collection of games that I truly loved, only makes sense if that $400-$500 goes towards playing the continuation of the series which I most certainly have not.
All that aside, one thing and one thing alone is crystal clear after I watch the trailer. It is a thought I’ve had before, and it comes to mind fresh and screaming as a newborn babe….
THEY HAVE TO FIND A WAY TO BRING BACK SERGEANT JOHNSON!!!