Tag: gameplay
Halo 4 Controller Button Layouts
Excerpt from The Halo Bulletin: 8.29.12 posted by Bs Angel at Waypoint: Halo 4 Button Layouts While we’re going to be releasing a decent amount of news at PAX, we didn’t want to leave you hanging this week. So, to satisfy that craving for Halo 4-related information, today we offer you the various button layouts that will soon be at…
Halo 4: Get to Know Infinity Slayer
Excerpt from “The Halo Bulletin: 7.6.12” posted by BS Angel at Waypoint on July 6, 2012: Infinity Slayer Team Slayer has always been the most popular mode in Halo, so when we sat down to build the Halo 4 competitive multiplayer experience, we asked ourselves several questions: How do you improve upon Team Slayer, especially after so many iterations? How…
Halo 4 Offers Intelligent Spawn System, No Fall Damage
A host of new information about Halo 4 has surfaced regarding its multiplayer. Posted by Ian Miles Cheong at Gameranx on July 5, 2012: Information about Halo 4 is flooding out of its developers as they continue to present the game to the general public. Speaking to a number of pro-gamers and to BravoMLG, 343i revealed a host of new…
Video: Possible clan support in Halo 4, vehicle details & more
Posted by ducain23 at YouTube on June 27,2012: Posted by ducain23 at YouTube on June 26, 2012:
Halo 4 Controller Configurations as of E3 2012
Thanks HD member EdieKaye for submitting this article with screenshots of all Halo 4 controller configurations, taken from E3 2012 coverage: Posted at halo4nation.com on June 11, 2012: Controller Configurations Thank you to Reddit user Shieldhead for posting these layout screenshots from the Halo 4 livestreams Default Boxer Bumper Jumper Green Thumb Recon Southpaw
Halo 4 – Skulls are out, Battlefield-style Assists are in
Posted at oxm.co.uk on June 20, 2012 by Edwin Evans-Thirlwell: 343 changes up Halo 4 multiplayer after fan feedback 343 has confirmed that Halo’s beloved Skull multiplayer modifiers have gone the way of the Dodo, for the sake of the new weapon and gear levelling system. Speaking to OXM at E3, lead multiplayer designer Kevin Franklin also shed a little…