Excerpt from “The Halo Bulletin: 7.6.12” posted by BS Angel at Waypoint on July 6, 2012: Infinity Slayer Team Slayer has always been the most popular mode in Halo, so when we sat down to build the Halo 4 competitive multiplayer experience, we asked ourselves several questions: How do you improve upon Team Slayer, especially after so many iterations? How…
Month: July 2012
Halo 4 Offers Intelligent Spawn System, No Fall Damage
A host of new information about Halo 4 has surfaced regarding its multiplayer. Posted by Ian Miles Cheong at Gameranx on July 5, 2012: Information about Halo 4 is flooding out of its developers as they continue to present the game to the general public. Speaking to a number of pro-gamers and to BravoMLG, 343i revealed a host of new…
New Q/A with 343 Industries
Posted by CyReN at The Halo Council on July 5, 2012: Question and Answer w/ 343: Q: So….Please tell us this is not the end! Halo will live on, right?! Ok on a serious note – How hard is it to “Live up” to the name “Halo” when designing this game? A: Living up to what Halo is, was and…
Halo 4 Requires 8GB Install for Full Multiplayer
Posted by Josh Straub at Game Informer on July 3, 2012: The epic continuation of the Halo series is due in November and, according to 343 Studios, it’s almost done — but fans of the series may have to clean off their hard drives to get the full experience. The game will require an 8GB install to experience the full…
In case you missed it: Video – Halo 4 First Look
Perhaps more than any of the Halo 4 news, leaks and hype, the anticipation and dedication that comes through in this mini-doc by the makers of Halo 4 elicits a hope that this will be the game of the decade.
What is the UNSC?
This week’s Questions of the Week has been bumped by this timely question asked and answered at Waypoint, Posted June 30, 2012: